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Want a Matrix client that uses Vim keybindings (#1)
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commit
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22 changed files with 9050 additions and 7 deletions
319
src/windows/room/chat.rs
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319
src/windows/room/chat.rs
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use matrix_sdk::{
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room::Room as MatrixRoom,
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ruma::{OwnedRoomId, RoomId},
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};
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use modalkit::tui::{buffer::Buffer, layout::Rect, widgets::StatefulWidget};
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use modalkit::{
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widgets::textbox::{TextBox, TextBoxState},
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widgets::TerminalCursor,
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widgets::{PromptActions, WindowOps},
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};
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use modalkit::editing::{
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action::{
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EditError,
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EditInfo,
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EditResult,
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Editable,
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EditorAction,
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Jumpable,
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PromptAction,
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Promptable,
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Scrollable,
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},
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base::{CloseFlags, Count, MoveDir1D, PositionList, ScrollStyle, WordStyle},
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context::Resolve,
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history::{self, HistoryList},
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rope::EditRope,
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};
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use crate::base::{
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IambAction,
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IambBufferId,
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IambInfo,
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IambResult,
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ProgramAction,
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ProgramContext,
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ProgramStore,
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RoomFocus,
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};
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use super::scrollback::{Scrollback, ScrollbackState};
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pub struct ChatState {
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room_id: OwnedRoomId,
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tbox: TextBoxState<IambInfo>,
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sent: HistoryList<EditRope>,
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sent_scrollback: history::ScrollbackState,
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scrollback: ScrollbackState,
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focus: RoomFocus,
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}
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impl ChatState {
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pub fn new(room: MatrixRoom, store: &mut ProgramStore) -> Self {
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let room_id = room.room_id().to_owned();
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let scrollback = ScrollbackState::new(room_id.clone());
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let id = IambBufferId::Room(room_id.clone(), RoomFocus::MessageBar);
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let ebuf = store.load_buffer(id);
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let tbox = TextBoxState::new(ebuf);
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ChatState {
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room_id,
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tbox,
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sent: HistoryList::new(EditRope::from(""), 100),
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sent_scrollback: history::ScrollbackState::Pending,
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scrollback,
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focus: RoomFocus::MessageBar,
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}
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}
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pub fn focus_toggle(&mut self) {
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self.focus = match self.focus {
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RoomFocus::Scrollback => RoomFocus::MessageBar,
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RoomFocus::MessageBar => RoomFocus::Scrollback,
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};
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}
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pub fn id(&self) -> &RoomId {
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&self.room_id
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}
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}
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macro_rules! delegate {
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($s: expr, $id: ident => $e: expr) => {
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match $s.focus {
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RoomFocus::Scrollback => {
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match $s {
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ChatState { scrollback: $id, .. } => $e,
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}
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},
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RoomFocus::MessageBar => {
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match $s {
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ChatState { tbox: $id, .. } => $e,
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}
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},
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}
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};
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}
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impl WindowOps<IambInfo> for ChatState {
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fn draw(&mut self, area: Rect, buf: &mut Buffer, focused: bool, store: &mut ProgramStore) {
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Chat::new(store).focus(focused).render(area, buf, self)
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}
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fn dup(&self, store: &mut ProgramStore) -> Self {
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// XXX: I want each WindowSlot to have its own shared buffer, instead of each Room; need to
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// find a good way to pass that info here so that it can be part of the content id.
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let id = IambBufferId::Room(self.room_id.clone(), RoomFocus::MessageBar);
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let ebuf = store.load_buffer(id);
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let tbox = TextBoxState::new(ebuf);
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ChatState {
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room_id: self.room_id.clone(),
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tbox,
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sent: self.sent.clone(),
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sent_scrollback: history::ScrollbackState::Pending,
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scrollback: self.scrollback.dup(store),
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focus: self.focus,
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}
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}
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fn close(&mut self, _: CloseFlags, _: &mut ProgramStore) -> bool {
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// XXX: what's the right closing behaviour for a room?
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// Should write send a message?
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true
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}
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fn get_cursor_word(&self, style: &WordStyle) -> Option<String> {
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delegate!(self, w => w.get_cursor_word(style))
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}
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fn get_selected_word(&self) -> Option<String> {
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delegate!(self, w => w.get_selected_word())
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}
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}
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impl Editable<ProgramContext, ProgramStore, IambInfo> for ChatState {
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fn editor_command(
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&mut self,
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act: &EditorAction,
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ctx: &ProgramContext,
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store: &mut ProgramStore,
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) -> EditResult<EditInfo, IambInfo> {
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match delegate!(self, w => w.editor_command(act, ctx, store)) {
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res @ Ok(_) => res,
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Err(EditError::WrongBuffer(IambBufferId::Room(room_id, focus)))
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if room_id == self.room_id && act.is_switchable(ctx) =>
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{
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// Switch focus.
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self.focus = focus;
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// Run command again.
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delegate!(self, w => w.editor_command(act, ctx, store))
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},
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res @ Err(_) => res,
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}
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}
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}
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impl TerminalCursor for ChatState {
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fn get_term_cursor(&self) -> Option<(u16, u16)> {
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delegate!(self, w => w.get_term_cursor())
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}
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}
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impl Jumpable<ProgramContext, IambInfo> for ChatState {
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fn jump(
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&mut self,
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list: PositionList,
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dir: MoveDir1D,
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count: usize,
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ctx: &ProgramContext,
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) -> IambResult<usize> {
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delegate!(self, w => w.jump(list, dir, count, ctx))
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}
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}
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impl Scrollable<ProgramContext, ProgramStore, IambInfo> for ChatState {
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fn scroll(
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&mut self,
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style: &ScrollStyle,
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ctx: &ProgramContext,
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store: &mut ProgramStore,
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) -> EditResult<EditInfo, IambInfo> {
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// Send all scroll commands to the scrollback.
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//
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// If there's enough message text for scrolling to be necessary,
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// navigating with movement keys should be enough to do the job.
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self.scrollback.scroll(style, ctx, store)
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}
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}
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impl PromptActions<ProgramContext, ProgramStore, IambInfo> for ChatState {
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fn submit(
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&mut self,
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ctx: &ProgramContext,
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_: &mut ProgramStore,
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) -> EditResult<Vec<(ProgramAction, ProgramContext)>, IambInfo> {
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let txt = self.tbox.reset_text();
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let act = if txt.is_empty() {
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vec![]
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} else {
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let act = IambAction::SendMessage(self.room_id.clone(), txt).into();
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vec![(act, ctx.clone())]
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};
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Ok(act)
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}
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fn abort(
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&mut self,
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empty: bool,
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_: &ProgramContext,
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_: &mut ProgramStore,
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) -> EditResult<Vec<(ProgramAction, ProgramContext)>, IambInfo> {
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let text = self.tbox.get();
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if empty && text.is_blank() {
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return Ok(vec![]);
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}
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let text = self.tbox.reset().trim();
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if text.is_empty() {
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let _ = self.sent.end();
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} else {
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self.sent.select(text);
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}
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return Ok(vec![]);
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}
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fn recall(
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&mut self,
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dir: &MoveDir1D,
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count: &Count,
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ctx: &ProgramContext,
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_: &mut ProgramStore,
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) -> EditResult<Vec<(ProgramAction, ProgramContext)>, IambInfo> {
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let count = ctx.resolve(count);
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let rope = self.tbox.get();
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let text = self.sent.recall(&rope, &mut self.sent_scrollback, *dir, count);
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if let Some(text) = text {
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self.tbox.set_text(text);
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}
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Ok(vec![])
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}
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}
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impl Promptable<ProgramContext, ProgramStore, IambInfo> for ChatState {
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fn prompt(
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&mut self,
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act: &PromptAction,
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ctx: &ProgramContext,
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store: &mut ProgramStore,
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) -> EditResult<Vec<(ProgramAction, ProgramContext)>, IambInfo> {
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if let RoomFocus::Scrollback = self.focus {
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return Ok(vec![]);
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}
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match act {
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PromptAction::Submit => self.submit(ctx, store),
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PromptAction::Abort(empty) => self.abort(*empty, ctx, store),
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PromptAction::Recall(dir, count) => self.recall(dir, count, ctx, store),
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_ => Err(EditError::Unimplemented("unknown prompt action".to_string())),
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}
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}
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}
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pub struct Chat<'a> {
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store: &'a mut ProgramStore,
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focused: bool,
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}
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impl<'a> Chat<'a> {
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pub fn new(store: &'a mut ProgramStore) -> Chat<'a> {
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Chat { store, focused: false }
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}
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pub fn focus(mut self, focused: bool) -> Self {
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self.focused = focused;
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self
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}
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}
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impl<'a> StatefulWidget for Chat<'a> {
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type State = ChatState;
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fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
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let lines = state.tbox.has_lines(5).max(1) as u16;
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let drawh = area.height;
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let texth = lines.min(drawh).clamp(1, 5);
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let scrollh = drawh.saturating_sub(texth);
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let scrollarea = Rect::new(area.x, area.y, area.width, scrollh);
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let textarea = Rect::new(scrollarea.x, scrollarea.y + scrollh, scrollarea.width, texth);
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let scrollback_focused = state.focus.is_scrollback() && self.focused;
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let scrollback = Scrollback::new(self.store).focus(scrollback_focused);
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scrollback.render(scrollarea, buf, &mut state.scrollback);
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let prompt = if self.focused { "> " } else { " " };
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let tbox = TextBox::new().prompt(prompt);
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tbox.render(textarea, buf, &mut state.tbox);
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}
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}
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