Want a Matrix client that uses Vim keybindings (#1)

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Ulyssa 2022-12-29 18:00:59 -08:00
parent 704f631d54
commit 262c96b62f
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GPG key ID: 1B3965A3D18B9B64
22 changed files with 9050 additions and 7 deletions

696
src/windows/mod.rs Normal file
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use std::cmp::{Ord, Ordering, PartialOrd};
use std::collections::hash_map::Entry;
use matrix_sdk::{
encryption::verification::{format_emojis, SasVerification},
room::Room as MatrixRoom,
ruma::RoomId,
DisplayName,
};
use modalkit::tui::{
buffer::Buffer,
layout::Rect,
style::{Modifier as StyleModifier, Style},
text::{Span, Spans, Text},
widgets::{Block, Borders, Widget},
};
use modalkit::{
editing::{
action::{
EditError,
EditInfo,
EditResult,
Editable,
EditorAction,
Jumpable,
PromptAction,
Promptable,
Scrollable,
UIError,
WindowAction,
},
base::{
CloseFlags,
MoveDir1D,
OpenTarget,
PositionList,
ScrollStyle,
ViewportContext,
WordStyle,
},
},
widgets::{
list::{ListCursor, ListItem, ListState},
TermOffset,
TerminalCursor,
Window,
WindowOps,
},
};
use super::base::{
ChatStore,
IambBufferId,
IambId,
IambInfo,
IambResult,
ProgramAction,
ProgramContext,
ProgramStore,
};
use self::{room::RoomState, welcome::WelcomeState};
pub mod room;
pub mod welcome;
#[inline]
fn selected_style(selected: bool) -> Style {
if selected {
Style::default().add_modifier(StyleModifier::REVERSED)
} else {
Style::default()
}
}
#[inline]
fn selected_span(s: &str, selected: bool) -> Span {
Span::styled(s, selected_style(selected))
}
#[inline]
fn selected_text(s: &str, selected: bool) -> Text {
Text::from(selected_span(s, selected))
}
#[inline]
fn room_prompt(
room_id: &RoomId,
act: &PromptAction,
ctx: &ProgramContext,
) -> EditResult<Vec<(ProgramAction, ProgramContext)>, IambInfo> {
match act {
PromptAction::Submit => {
let room = IambId::Room(room_id.to_owned());
let open = WindowAction::Switch(OpenTarget::Application(room));
let acts = vec![(open.into(), ctx.clone())];
Ok(acts)
},
PromptAction::Abort(_) => {
let msg = "Cannot abort entry inside a list";
let err = EditError::Failure(msg.into());
Err(err)
},
PromptAction::Recall(_, _) => {
let msg = "Cannot recall history inside a list";
let err = EditError::Failure(msg.into());
Err(err)
},
_ => Err(EditError::Unimplemented("unknown prompt action".to_string())),
}
}
macro_rules! delegate {
($s: expr, $id: ident => $e: expr) => {
match $s {
IambWindow::Room($id) => $e,
IambWindow::DirectList($id) => $e,
IambWindow::RoomList($id) => $e,
IambWindow::SpaceList($id) => $e,
IambWindow::VerifyList($id) => $e,
IambWindow::Welcome($id) => $e,
}
};
}
pub enum IambWindow {
DirectList(DirectListState),
Room(RoomState),
VerifyList(VerifyListState),
RoomList(RoomListState),
SpaceList(SpaceListState),
Welcome(WelcomeState),
}
impl IambWindow {
pub fn focus_toggle(&mut self) {
if let IambWindow::Room(w) = self {
w.focus_toggle()
} else {
return;
}
}
pub fn get_title(&self, store: &mut ProgramStore) -> String {
match self {
IambWindow::Room(w) => w.get_title(store),
IambWindow::DirectList(_) => "Direct Messages".to_string(),
IambWindow::RoomList(_) => "Rooms".to_string(),
IambWindow::SpaceList(_) => "Spaces".to_string(),
IambWindow::VerifyList(_) => "Verifications".to_string(),
IambWindow::Welcome(_) => "Welcome to iamb".to_string(),
}
}
}
pub type DirectListState = ListState<DirectItem, IambInfo>;
pub type RoomListState = ListState<RoomItem, IambInfo>;
pub type SpaceListState = ListState<SpaceItem, IambInfo>;
pub type VerifyListState = ListState<VerifyItem, IambInfo>;
impl From<RoomState> for IambWindow {
fn from(room: RoomState) -> Self {
IambWindow::Room(room)
}
}
impl From<VerifyListState> for IambWindow {
fn from(list: VerifyListState) -> Self {
IambWindow::VerifyList(list)
}
}
impl From<DirectListState> for IambWindow {
fn from(list: DirectListState) -> Self {
IambWindow::DirectList(list)
}
}
impl From<RoomListState> for IambWindow {
fn from(list: RoomListState) -> Self {
IambWindow::RoomList(list)
}
}
impl From<SpaceListState> for IambWindow {
fn from(list: SpaceListState) -> Self {
IambWindow::SpaceList(list)
}
}
impl From<WelcomeState> for IambWindow {
fn from(win: WelcomeState) -> Self {
IambWindow::Welcome(win)
}
}
impl Editable<ProgramContext, ProgramStore, IambInfo> for IambWindow {
fn editor_command(
&mut self,
act: &EditorAction,
ctx: &ProgramContext,
store: &mut ProgramStore,
) -> EditResult<EditInfo, IambInfo> {
delegate!(self, w => w.editor_command(act, ctx, store))
}
}
impl Jumpable<ProgramContext, IambInfo> for IambWindow {
fn jump(
&mut self,
list: PositionList,
dir: MoveDir1D,
count: usize,
ctx: &ProgramContext,
) -> IambResult<usize> {
delegate!(self, w => w.jump(list, dir, count, ctx))
}
}
impl Scrollable<ProgramContext, ProgramStore, IambInfo> for IambWindow {
fn scroll(
&mut self,
style: &ScrollStyle,
ctx: &ProgramContext,
store: &mut ProgramStore,
) -> EditResult<EditInfo, IambInfo> {
delegate!(self, w => w.scroll(style, ctx, store))
}
}
impl Promptable<ProgramContext, ProgramStore, IambInfo> for IambWindow {
fn prompt(
&mut self,
act: &PromptAction,
ctx: &ProgramContext,
store: &mut ProgramStore,
) -> EditResult<Vec<(ProgramAction, ProgramContext)>, IambInfo> {
delegate!(self, w => w.prompt(act, ctx, store))
}
}
impl TerminalCursor for IambWindow {
fn get_term_cursor(&self) -> Option<TermOffset> {
delegate!(self, w => w.get_term_cursor())
}
}
impl WindowOps<IambInfo> for IambWindow {
fn draw(&mut self, area: Rect, buf: &mut Buffer, focused: bool, store: &mut ProgramStore) {
let title = self.get_title(store);
let block = Block::default().title(title.as_str()).borders(Borders::ALL);
let inner = block.inner(area);
block.render(area, buf);
match self {
IambWindow::Room(state) => state.draw(inner, buf, focused, store),
IambWindow::DirectList(state) => {
let dms = store.application.worker.direct_messages();
let items = dms.into_iter().map(|(id, name)| DirectItem::new(id, name, store));
state.set(items.collect());
state.draw(inner, buf, focused, store);
},
IambWindow::RoomList(state) => {
let joined = store.application.worker.joined_rooms();
let items = joined.into_iter().map(|(id, name)| RoomItem::new(id, name, store));
state.set(items.collect());
state.draw(inner, buf, focused, store);
},
IambWindow::SpaceList(state) => {
let spaces = store.application.worker.spaces();
let items =
spaces.into_iter().map(|(room, name)| SpaceItem::new(room, name, store));
state.set(items.collect());
state.draw(inner, buf, focused, store);
},
IambWindow::VerifyList(state) => {
let verifications = &store.application.verifications;
let mut items = verifications.iter().map(VerifyItem::from).collect::<Vec<_>>();
// Sort the active verifications towards the top.
items.sort();
state.set(items);
state.draw(inner, buf, focused, store);
},
IambWindow::Welcome(state) => state.draw(inner, buf, focused, store),
}
}
fn dup(&self, store: &mut ProgramStore) -> Self {
delegate!(self, w => w.dup(store).into())
}
fn close(&mut self, flags: CloseFlags, store: &mut ProgramStore) -> bool {
delegate!(self, w => w.close(flags, store))
}
fn get_cursor_word(&self, style: &WordStyle) -> Option<String> {
delegate!(self, w => w.get_cursor_word(style))
}
fn get_selected_word(&self) -> Option<String> {
delegate!(self, w => w.get_selected_word())
}
}
impl Window<IambInfo> for IambWindow {
fn id(&self) -> IambId {
match self {
IambWindow::Room(room) => IambId::Room(room.id().to_owned()),
IambWindow::DirectList(_) => IambId::DirectList,
IambWindow::RoomList(_) => IambId::RoomList,
IambWindow::SpaceList(_) => IambId::SpaceList,
IambWindow::VerifyList(_) => IambId::VerifyList,
IambWindow::Welcome(_) => IambId::Welcome,
}
}
fn open(id: IambId, store: &mut ProgramStore) -> IambResult<Self> {
match id {
IambId::Room(room_id) => {
let (room, name) = store.application.worker.get_room(room_id)?;
let room = RoomState::new(room, name, store);
return Ok(room.into());
},
IambId::DirectList => {
let list = DirectListState::new(IambBufferId::DirectList, vec![]);
return Ok(list.into());
},
IambId::RoomList => {
let list = RoomListState::new(IambBufferId::RoomList, vec![]);
return Ok(list.into());
},
IambId::SpaceList => {
let list = SpaceListState::new(IambBufferId::SpaceList, vec![]);
return Ok(list.into());
},
IambId::VerifyList => {
let list = VerifyListState::new(IambBufferId::VerifyList, vec![]);
return Ok(list.into());
},
IambId::Welcome => {
let win = WelcomeState::new(store);
return Ok(win.into());
},
}
}
fn find(name: String, store: &mut ProgramStore) -> IambResult<Self> {
let ChatStore { names, worker, .. } = &mut store.application;
match names.entry(name) {
Entry::Vacant(v) => {
let room_id = worker.join_room(v.key().to_string())?;
v.insert(room_id.clone());
let (room, name) = store.application.worker.get_room(room_id)?;
let room = RoomState::new(room, name, store);
Ok(room.into())
},
Entry::Occupied(o) => {
let id = IambId::Room(o.get().clone());
IambWindow::open(id, store)
},
}
}
fn posn(index: usize, _: &mut ProgramStore) -> IambResult<Self> {
let msg = format!("Cannot find indexed buffer (index = {})", index);
let err = UIError::Unimplemented(msg);
Err(err)
}
}
#[derive(Clone)]
pub struct RoomItem {
room: MatrixRoom,
name: String,
}
impl RoomItem {
fn new(room: MatrixRoom, name: DisplayName, store: &mut ProgramStore) -> Self {
let name = name.to_string();
store.application.set_room_name(room.room_id(), name.as_str());
RoomItem { room, name }
}
}
impl ToString for RoomItem {
fn to_string(&self) -> String {
return self.name.clone();
}
}
impl ListItem<IambInfo> for RoomItem {
fn show(&self, selected: bool, _: &ViewportContext<ListCursor>, _: &mut ProgramStore) -> Text {
selected_text(self.name.as_str(), selected)
}
}
impl Promptable<ProgramContext, ProgramStore, IambInfo> for RoomItem {
fn prompt(
&mut self,
act: &PromptAction,
ctx: &ProgramContext,
_: &mut ProgramStore,
) -> EditResult<Vec<(ProgramAction, ProgramContext)>, IambInfo> {
room_prompt(self.room.room_id(), act, ctx)
}
}
#[derive(Clone)]
pub struct DirectItem {
room: MatrixRoom,
name: String,
}
impl DirectItem {
fn new(room: MatrixRoom, name: DisplayName, store: &mut ProgramStore) -> Self {
let name = name.to_string();
store.application.set_room_name(room.room_id(), name.as_str());
DirectItem { room, name }
}
}
impl ToString for DirectItem {
fn to_string(&self) -> String {
return self.name.clone();
}
}
impl ListItem<IambInfo> for DirectItem {
fn show(&self, selected: bool, _: &ViewportContext<ListCursor>, _: &mut ProgramStore) -> Text {
selected_text(self.name.as_str(), selected)
}
}
impl Promptable<ProgramContext, ProgramStore, IambInfo> for DirectItem {
fn prompt(
&mut self,
act: &PromptAction,
ctx: &ProgramContext,
_: &mut ProgramStore,
) -> EditResult<Vec<(ProgramAction, ProgramContext)>, IambInfo> {
room_prompt(self.room.room_id(), act, ctx)
}
}
#[derive(Clone)]
pub struct SpaceItem {
room: MatrixRoom,
name: String,
}
impl SpaceItem {
fn new(room: MatrixRoom, name: DisplayName, store: &mut ProgramStore) -> Self {
let name = name.to_string();
store.application.set_room_name(room.room_id(), name.as_str());
SpaceItem { room, name }
}
}
impl ToString for SpaceItem {
fn to_string(&self) -> String {
return self.room.room_id().to_string();
}
}
impl ListItem<IambInfo> for SpaceItem {
fn show(&self, selected: bool, _: &ViewportContext<ListCursor>, _: &mut ProgramStore) -> Text {
selected_text(self.name.as_str(), selected)
}
}
impl Promptable<ProgramContext, ProgramStore, IambInfo> for SpaceItem {
fn prompt(
&mut self,
act: &PromptAction,
ctx: &ProgramContext,
_: &mut ProgramStore,
) -> EditResult<Vec<(ProgramAction, ProgramContext)>, IambInfo> {
room_prompt(self.room.room_id(), act, ctx)
}
}
#[derive(Clone)]
pub struct VerifyItem {
user_dev: String,
sasv1: SasVerification,
}
impl VerifyItem {
fn new(user_dev: String, sasv1: SasVerification) -> Self {
VerifyItem { user_dev, sasv1 }
}
fn show_item(&self) -> String {
let state = if self.sasv1.is_done() {
"done"
} else if self.sasv1.is_cancelled() {
"cancelled"
} else if self.sasv1.emoji().is_some() {
"accepted"
} else {
"not accepted"
};
if self.sasv1.is_self_verification() {
let device = self.sasv1.other_device();
if let Some(display_name) = device.display_name() {
format!("Device verification with {} ({})", display_name, state)
} else {
format!("Device verification with device {} ({})", device.device_id(), state)
}
} else {
format!("User Verification with {} ({})", self.sasv1.other_user_id(), state)
}
}
}
impl PartialEq for VerifyItem {
fn eq(&self, other: &Self) -> bool {
self.user_dev == other.user_dev
}
}
impl Eq for VerifyItem {}
impl Ord for VerifyItem {
fn cmp(&self, other: &Self) -> Ordering {
fn state_val(sas: &SasVerification) -> usize {
if sas.is_done() {
return 3;
} else if sas.is_cancelled() {
return 2;
} else {
return 1;
}
}
fn device_val(sas: &SasVerification) -> usize {
if sas.is_self_verification() {
return 1;
} else {
return 2;
}
}
let state1 = state_val(&self.sasv1);
let state2 = state_val(&other.sasv1);
let dev1 = device_val(&self.sasv1);
let dev2 = device_val(&other.sasv1);
let scmp = state1.cmp(&state2);
let dcmp = dev1.cmp(&dev2);
scmp.then(dcmp).then_with(|| {
let did1 = self.sasv1.other_device().device_id();
let did2 = other.sasv1.other_device().device_id();
did1.cmp(did2)
})
}
}
impl PartialOrd for VerifyItem {
fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
self.cmp(other).into()
}
}
impl From<(&String, &SasVerification)> for VerifyItem {
fn from((user_dev, sasv1): (&String, &SasVerification)) -> Self {
VerifyItem::new(user_dev.clone(), sasv1.clone())
}
}
impl ToString for VerifyItem {
fn to_string(&self) -> String {
if self.sasv1.is_done() {
String::new()
} else if self.sasv1.is_cancelled() {
format!(":verify request {}", self.sasv1.other_user_id())
} else if self.sasv1.emoji().is_some() {
format!(":verify confirm {}", self.user_dev)
} else {
format!(":verify accept {}", self.user_dev)
}
}
}
impl ListItem<IambInfo> for VerifyItem {
fn show(&self, selected: bool, _: &ViewportContext<ListCursor>, _: &mut ProgramStore) -> Text {
let mut lines = vec![];
let bold = Style::default().add_modifier(StyleModifier::BOLD);
let item = Span::styled(self.show_item(), selected_style(selected));
lines.push(Spans::from(item));
if self.sasv1.is_done() {
// Print nothing.
} else if self.sasv1.is_cancelled() {
if let Some(info) = self.sasv1.cancel_info() {
lines.push(Spans::from(format!(" Cancelled: {}", info.reason())));
lines.push(Spans::from(""));
}
lines.push(Spans::from(" You can start a new verification request with:"));
} else if let Some(emoji) = self.sasv1.emoji() {
lines.push(Spans::from(
" Both devices should see the following Emoji sequence:".to_string(),
));
lines.push(Spans::from(""));
for line in format_emojis(emoji).lines() {
lines.push(Spans::from(format!(" {}", line)));
}
lines.push(Spans::from(""));
lines.push(Spans::from(" If they don't match, run:"));
lines.push(Spans::from(""));
lines.push(Spans::from(Span::styled(
format!(":verify mismatch {}", self.user_dev),
bold,
)));
lines.push(Spans::from(""));
lines.push(Spans::from(" If everything looks right, you can confirm with:"));
} else {
lines.push(Spans::from(" To accept this request, run:"));
}
let cmd = self.to_string();
if !cmd.is_empty() {
lines.push(Spans::from(""));
lines.push(Spans(vec![Span::from(" "), Span::styled(cmd, bold)]));
lines.push(Spans::from(""));
lines.push(Spans(vec![
Span::from("You can copy the above command with "),
Span::styled("yy", bold),
Span::from(" and then execute it with "),
Span::styled("@\"", bold),
]));
}
Text { lines }
}
}
impl Promptable<ProgramContext, ProgramStore, IambInfo> for VerifyItem {
fn prompt(
&mut self,
act: &PromptAction,
_: &ProgramContext,
_: &mut ProgramStore,
) -> EditResult<Vec<(ProgramAction, ProgramContext)>, IambInfo> {
match act {
PromptAction::Submit => Ok(vec![]),
PromptAction::Abort(_) => {
let msg = "Cannot abort entry inside a list";
let err = EditError::Failure(msg.into());
Err(err)
},
PromptAction::Recall(_, _) => {
let msg = "Cannot recall history inside a list";
let err = EditError::Failure(msg.into());
Err(err)
},
_ => Err(EditError::Unimplemented("unknown prompt action".to_string())),
}
}
}