iamb/src/windows/room/space.rs

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use std::ops::{Deref, DerefMut};
use matrix_sdk::{
room::Room as MatrixRoom,
ruma::{OwnedRoomId, RoomId},
};
use modalkit::tui::{buffer::Buffer, layout::Rect, widgets::StatefulWidget};
use modalkit::{
widgets::list::{List, ListState},
widgets::{TermOffset, TerminalCursor, WindowOps},
};
use crate::base::{IambBufferId, IambInfo, ProgramStore, RoomFocus};
use crate::windows::RoomItem;
pub struct SpaceState {
room_id: OwnedRoomId,
room: MatrixRoom,
list: ListState<RoomItem, IambInfo>,
}
impl SpaceState {
pub fn new(room: MatrixRoom) -> Self {
let room_id = room.room_id().to_owned();
let content = IambBufferId::Room(room_id.clone(), RoomFocus::Scrollback);
let list = ListState::new(content, vec![]);
SpaceState { room_id, room, list }
}
pub fn refresh_room(&mut self, store: &mut ProgramStore) {
if let Some(room) = store.application.worker.client.get_room(self.id()) {
self.room = room;
}
}
pub fn room(&self) -> &MatrixRoom {
&self.room
}
pub fn id(&self) -> &RoomId {
&self.room_id
}
pub fn dup(&self, store: &mut ProgramStore) -> Self {
SpaceState {
room_id: self.room_id.clone(),
room: self.room.clone(),
list: self.list.dup(store),
}
}
}
impl TerminalCursor for SpaceState {
fn get_term_cursor(&self) -> Option<TermOffset> {
self.list.get_term_cursor()
}
}
impl Deref for SpaceState {
type Target = ListState<RoomItem, IambInfo>;
fn deref(&self) -> &Self::Target {
&self.list
}
}
impl DerefMut for SpaceState {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.list
}
}
pub struct Space<'a> {
focused: bool,
store: &'a mut ProgramStore,
}
impl<'a> Space<'a> {
pub fn new(store: &'a mut ProgramStore) -> Self {
Space { focused: false, store }
}
pub fn focus(mut self, focused: bool) -> Self {
self.focused = focused;
self
}
}
impl<'a> StatefulWidget for Space<'a> {
type State = SpaceState;
fn render(self, area: Rect, buffer: &mut Buffer, state: &mut Self::State) {
let members =
if let Ok(m) = self.store.application.worker.space_members(state.room_id.clone()) {
m
} else {
return;
};
let items = members
.into_iter()
.filter_map(|id| {
let (room, name, tags) = self.store.application.worker.get_room(id.clone()).ok()?;
if id != state.room_id {
Some(RoomItem::new(room, name, tags, self.store))
} else {
None
}
})
.collect();
state.list.set(items);
List::new(self.store)
.focus(self.focused)
.render(area, buffer, &mut state.list)
}
}