iamb/src/windows/room/mod.rs

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use matrix_sdk::room::Room as MatrixRoom;
use matrix_sdk::ruma::RoomId;
use matrix_sdk::DisplayName;
use modalkit::tui::{
buffer::Buffer,
layout::Rect,
style::{Modifier as StyleModifier, Style},
text::{Span, Spans},
widgets::StatefulWidget,
};
use modalkit::{
editing::action::{
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Action,
EditInfo,
EditResult,
Editable,
EditorAction,
Jumpable,
PromptAction,
Promptable,
Scrollable,
},
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editing::base::{
Axis,
CloseFlags,
Count,
MoveDir1D,
OpenTarget,
PositionList,
ScrollStyle,
WordStyle,
},
input::InputContext,
widgets::{TermOffset, TerminalCursor, WindowOps},
};
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use crate::base::{
IambId,
IambInfo,
IambResult,
ProgramAction,
ProgramContext,
ProgramStore,
RoomAction,
};
use self::chat::ChatState;
use self::space::{Space, SpaceState};
mod chat;
mod scrollback;
mod space;
macro_rules! delegate {
($s: expr, $id: ident => $e: expr) => {
match $s {
RoomState::Chat($id) => $e,
RoomState::Space($id) => $e,
}
};
}
pub enum RoomState {
Chat(ChatState),
Space(SpaceState),
}
impl From<ChatState> for RoomState {
fn from(chat: ChatState) -> Self {
RoomState::Chat(chat)
}
}
impl From<SpaceState> for RoomState {
fn from(space: SpaceState) -> Self {
RoomState::Space(space)
}
}
impl RoomState {
pub fn new(room: MatrixRoom, name: DisplayName, store: &mut ProgramStore) -> Self {
let room_id = room.room_id().to_owned();
let info = store.application.get_room_info(room_id);
info.name = name.to_string().into();
if room.is_space() {
SpaceState::new(room).into()
} else {
ChatState::new(room, store).into()
}
}
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pub fn room_command(
&mut self,
act: RoomAction,
_: ProgramContext,
store: &mut ProgramStore,
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) -> IambResult<Vec<(Action<IambInfo>, ProgramContext)>> {
match act {
RoomAction::Members(mut cmd) => {
let width = Count::Exact(30);
let act =
cmd.default_axis(Axis::Vertical).default_relation(MoveDir1D::Next).window(
OpenTarget::Application(IambId::MemberList(self.id().to_owned())),
width.into(),
);
Ok(vec![(act, cmd.context.take())])
},
RoomAction::Set(field) => {
store.application.worker.set_room(self.id().to_owned(), field)?;
Ok(vec![])
},
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}
}
pub fn get_title(&self, store: &mut ProgramStore) -> Spans {
let title = store.application.get_room_title(self.id());
let style = Style::default().add_modifier(StyleModifier::BOLD);
let mut spans = vec![Span::styled(title, style)];
match self.room().topic() {
Some(desc) if !desc.is_empty() => {
spans.push(" (".into());
spans.push(desc.into());
spans.push(")".into());
},
_ => {},
}
Spans(spans)
}
pub fn focus_toggle(&mut self) {
match self {
RoomState::Chat(chat) => chat.focus_toggle(),
RoomState::Space(_) => return,
}
}
pub fn room(&self) -> &MatrixRoom {
match self {
RoomState::Chat(chat) => chat.room(),
RoomState::Space(space) => space.room(),
}
}
pub fn id(&self) -> &RoomId {
match self {
RoomState::Chat(chat) => chat.id(),
RoomState::Space(space) => space.id(),
}
}
}
impl Editable<ProgramContext, ProgramStore, IambInfo> for RoomState {
fn editor_command(
&mut self,
act: &EditorAction,
ctx: &ProgramContext,
store: &mut ProgramStore,
) -> EditResult<EditInfo, IambInfo> {
delegate!(self, w => w.editor_command(act, ctx, store))
}
}
impl Jumpable<ProgramContext, IambInfo> for RoomState {
fn jump(
&mut self,
list: PositionList,
dir: MoveDir1D,
count: usize,
ctx: &ProgramContext,
) -> IambResult<usize> {
delegate!(self, w => w.jump(list, dir, count, ctx))
}
}
impl Scrollable<ProgramContext, ProgramStore, IambInfo> for RoomState {
fn scroll(
&mut self,
style: &ScrollStyle,
ctx: &ProgramContext,
store: &mut ProgramStore,
) -> EditResult<EditInfo, IambInfo> {
delegate!(self, w => w.scroll(style, ctx, store))
}
}
impl Promptable<ProgramContext, ProgramStore, IambInfo> for RoomState {
fn prompt(
&mut self,
act: &PromptAction,
ctx: &ProgramContext,
store: &mut ProgramStore,
) -> EditResult<Vec<(ProgramAction, ProgramContext)>, IambInfo> {
delegate!(self, w => w.prompt(act, ctx, store))
}
}
impl TerminalCursor for RoomState {
fn get_term_cursor(&self) -> Option<TermOffset> {
delegate!(self, w => w.get_term_cursor())
}
}
impl WindowOps<IambInfo> for RoomState {
fn draw(&mut self, area: Rect, buf: &mut Buffer, focused: bool, store: &mut ProgramStore) {
match self {
RoomState::Chat(chat) => chat.draw(area, buf, focused, store),
RoomState::Space(space) => {
Space::new(store).focus(focused).render(area, buf, space);
},
}
}
fn dup(&self, store: &mut ProgramStore) -> Self {
match self {
RoomState::Chat(chat) => RoomState::Chat(chat.dup(store)),
RoomState::Space(space) => RoomState::Space(space.dup(store)),
}
}
fn close(&mut self, _: CloseFlags, _: &mut ProgramStore) -> bool {
// XXX: what's the right closing behaviour for a room?
// Should write send a message?
true
}
fn get_cursor_word(&self, style: &WordStyle) -> Option<String> {
match self {
RoomState::Chat(chat) => chat.get_cursor_word(style),
RoomState::Space(space) => space.get_cursor_word(style),
}
}
fn get_selected_word(&self) -> Option<String> {
match self {
RoomState::Chat(chat) => chat.get_selected_word(),
RoomState::Space(space) => space.get_selected_word(),
}
}
}